What Hell changes
Hell is the hard copy of Story. Enemy health multipliers jump, waves move faster, and first clears pay crates, gems, and rare units. Hell Stage 15 opens the raid hub. Heaven and Earth, Casino, Shinjuku, and the Toji helipad all sit behind that clear.
Community comparisons put early Hell near a 2x health multiplier and late Hell past 7x. Read the in-game reward preview before a first clear so you do not scrap a crate.
Story blocks, learned on Normal before you pay the Hell tax:
| Stages | Map block |
|---|---|
| 1-5 | Jujutsu High |
| 6-10 | Shibuya Metro |
| 11-15 | Dagon's Domain |
Order
- Hell Stage 1. Learn the health jump and farm Overtime Sorcerer.
- Hell 2-5. Community reward tables call out a Strongest Crate on the Hell 5 first clear, plus booster crates and gems.
- Hell 6-10. Metro chokepoints. More Strongest Crate spikes on later first clears.
- Hell 11-15. Domain maps. The Hell 15 first clear is the raid key, with a gem payout plus the unlock.
- Same session, open the raids panel so you remember where it is. Then follow Strongest Sorcerer or Casino.
Overtime Sorcerer
Community stage tables list about a 5 percent Overtime Sorcerer drop on Hell Stage 1. Speed-farm only after the clear is consistent. Overtime is a mid-game damage bridge, not an endgame replacement. Later names such as Overdrive or Infected are separate forms. Once you own the base drop, push higher first clears instead of looping Hell 1 forever.
Boards by bracket
Hell 1-5: Bow Sorcerer, free-pass Claws Sorcerer, and Overtime once it drops. Keep Red Scarf Sorcerer if you own it. Win rate first, then shorter clears.
Hell 6-10: add Strongest Sorcerer or another Special Grade, plus one splash unit for metro corners. Bank Strongest Crates.
Hell 11-15: a Special Grade core. Strongest Sorcerer plus the King Of Curses line plus Ocean, Nature, or Volcano Curse is the shape that also works in raids.
Hell drains early cash because enemies take more hits. Upgrade the longest-path carry before you double-place. A farm unit such as Tree of Life only belongs down if it repays before the leak wave.
Anniversary units can join the board. They do not remove Hell 15. Full evolve order is in evolves and crafts.
